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Are you in love with Love Letter, but tired of keeping track of all those pesky details about who has what? Me too! Enter: The Love Letter Tracker.
Note: The tracker is not Love Letter itself. It is meant to enhance, not replace, the original game. It works best on a computer screen or tablet. Also note that this tracker only targets the original 8-card version of Love Letter, which happens to be the version available digitally.
To begin, set the names of the Opponents you're playing with and hit Start
.
The tracker displays the chance that each player has a particular card in their hand at the end of a given turn after they have made a play. The numbers you see are the chance of their single remaining card being one of the 8 possibilities.
Example: Handmaid is more likely than King here. There is no chance this opponent has the Prince.
This tracker is particularly useful due to its ability to persist knowledge across your opponents' turns. What they played this turn can affect what you learned about them last turn. This can result in some interesting deductions that are otherwise difficult for a human to notice!
This opponent, Sam, is playing against two others (and possibly also the user of the tracker).
Reset Game
.This particular view means that this opponent has a 14.3% chance of having a Handmaid in their hand.
An opponents' card chances are affected by your knowledge of them as well as the remaining "unexposed" cards in hands, the deck, and "the hole".
A card should be considered exposed if:
To "expose" a card manually, click it in the Unexposed Cards area. You will see it move to the other side. If you made a mistake, etc., you can reclick a card in the Exposed area to move it back. You will need to expose cards this way when:
To "expose" a card played or discarded by an opponent, click that card directly in their row. This has a direct effect on the "persisted knowledge" you have on them! Not doing so may result in incorrect probabilities being reported.
Note: Seeing a card with a Priest does not expose it. Don't click something out of the Unexposed area until it's truly played or in your hand. Further, if the tracker user gets King'd, they will have to manually return the stolen card the Unexposed area to fix the probabilities.
Otherwise, the tracker does not manage player turns. When you or an opponent plays a card, click the appropriate buttons as described above.
Have fun!
The Love Letter Tracker is written in Rust and compiled into Web Assembly. It utilizes the Seed Framework to handle user interaction and render the page. Overall layout is managed via CSS Grid and Flexbox, while general styling is provided by the Bulma CSS Framework.
If you notice a bug with the tracker, please report it. If you find the tracker useful, please consider donating.
Thanks to John, Sebastian, and Dan for their suggestions and help in testing.
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